R&D Engineer
Multimodal Interaction (MI) Labdata pipelines and analysis software for hand-grasp research, and Unity XR study builds for industry and academic partners including Samsung and ETRI
I'm a CS student at UT Dallas building systems software and developer tools on my own time. At MI Lab, I lead development of data pipelines and analysis software, while contributing to XR (AR/VR) systems and engineering wearable haptics.
B.S. Computer Science, UT Dallas · expected May 2029
Dallas, TX (Available to Relocate)
data pipelines and analysis software for hand-grasp research, and Unity XR study builds for industry and academic partners including Samsung and ETRI
wearable haptic interfaces for XR; C# Unity study environments for Google-funded haptics research
order and fulfillment backend supporting 5,000+ orders a month at 99.97% fulfillment success
Mase Labsmy studio: games, software and contentgames · software · contentstudio

Engineered data pipelines to process and analyze hundreds of millions of hand-joint coordinates from 120 Hz motion capture and RGB feed.
Developed real-time thermal-tactile feedback devices paired with a connected lightweight multiplayer AR space.
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